3.5-1036 10 años, 8 meses ago GLSL: don't apply unsupported msaa settings
3.5-1035 10 años, 8 meses ago disable pinned memory for fglrx
3.5-1034 10 años, 8 meses ago Windows - Don't disconnect real wiimotes on Dolphin close. (back to the old behavior) Fixed issue 6103.
3.5-1033 10 años, 8 meses ago Fix some warnings.
3.5-1032 10 años, 8 meses ago GLSL: fix transparency issues on dual source blend. fix issue 6104
3.5-1031 10 años, 8 meses ago Ship by default a free DSP ROM that can handle most games with LLE
3.5-1030 10 años, 8 meses ago GLSL: explicitly check for gl errors for pinned memory
3.5-1029 10 años, 8 meses ago Check for HID wiimote name on Windows instead of assuming everything is a wiimote.
3.5-1026 10 años, 8 meses ago GLSL: fix nfs-hp2
3.5-1025 10 años, 8 meses ago Merge branch 'GLSL-master'
3.5-663 10 años, 8 meses ago My OCD will not stand for this.
3.5-662 10 años, 8 meses ago So much more readable now!
3.5-661 10 años, 8 meses ago PixelShaderManager: Reload fog range adjustment shader constants upon viewport change.
3.5-660 10 años, 8 meses ago Fix checks for preventing the main and render windows from spawning off screen.
3.5-659 10 años, 8 meses ago Corrected a typo.
3.5-658 10 años, 8 meses ago PixelShaderGen: Force depth textures to be emulated when the result is needed for fog calculation.
3.5-657 10 años, 8 meses ago VideoSoftware: Do not clear the depth buffer on EFB copy clears when depth writing is disabled.
3.5-656 10 años, 8 meses ago Beginning of VFP cleanup. Will finish when I have the hardware in front of me.
3.5-655 10 años, 8 meses ago Actually set the bIDIVa value in the ARM CPUDetect.
3.5-654 10 años, 8 meses ago Fixed the Windows 32bit debug build.