3.5-1056 10 años, 8 meses ago GLSL: fix msaa egdes
3.5-1055 10 años, 8 meses ago Properly set the DMAState flag while ARAM DMA transfers are underway.
3.5-1054 10 años, 8 meses ago Short,sweet and fixes issue 5725
3.5-1053 10 años, 8 meses ago Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL.
3.5-1052 10 años, 8 meses ago Hide cursor in fullscreen mode on OSX fixes issue 3956
3.5-1051 10 años, 8 meses ago Clean up CInterfaceAGL, make sure the screen gets cleared on stop, and remove the FPS update that messes up GUI builds since GUIless doesn't build anyways.
3.5-1050 10 años, 8 meses ago Fix a typo in ArmEmitter noticed by LionCash.
3.5-1049 10 años, 8 meses ago Set GLES Tex2D function to texture2D, texture is only available in GLES3. Fix some tabs in the config file.
3.5-1048 10 años, 8 meses ago Reenable mulli and negx, seems to work fine.
3.5-1047 10 años, 8 meses ago Git pull
3.5-1035 10 años, 8 meses ago Fix full screen on OSX, well as fixed as its ever been. Apperently in render to main it always shown the FPS on the bottom in full screen.
3.5-1045 10 años, 8 meses ago Finish up VFP cleanup. A few more instructions are left for VFP, and a bunch of NEON ones if it will ever be used.
3.5-1044 10 años, 8 meses ago GLSL: also define pinned_memory in renderer.cpp
3.5-1043 10 años, 8 meses ago Remove an obsolete documentation file
3.5-1042 10 años, 8 meses ago Revert "Disable Vsync while holding tab to disable the frame limit."
3.5-1041 10 años, 8 meses ago Disable Vsync while holding tab to disable the frame limit.
3.5-1040 10 años, 8 meses ago GLSL: store and use exact ubo sizes
3.5-1039 10 años, 8 meses ago Fix converting the charset of an empty string. Thanks to MrData on the forums for reporting this issue.
3.5-1038 10 años, 8 meses ago remove some ogl error
3.5-1037 10 años, 8 meses ago fix software backend