3.5-1766 |
11 años ago |
[Android] Add translatable="false" to the names of the string arrays in prefvalues.xml. |
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3.5-1765 |
11 años ago |
[Android] Integer.toString isn't required in this string declaration. Concatenation handles this. |
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3.5-1764 |
11 años ago |
[Android] Clean up function SupportsGLES3 in PrefsFragment.java a little bit. |
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Windows x64
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3.5-1763 |
11 años ago |
[Android] Some tiny cleanups in DolphinEmulator.java |
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3.5-1762 |
11 años ago |
Simplify asset copying code a little bit in DolphinEmulator.java |
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3.5-1761 |
11 años ago |
[Android] Clean up the function CopyAsset in DolphinEmulator.java. |
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3.5-1760 |
11 años ago |
[Android] Change the name of a variable in FolderBrowser.java to better reflect its purpose |
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3.5-1759 |
11 años ago |
[Android] Multi-language support (or at least the basic foundation of it). |
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3.5-1758 |
11 años ago |
[Android] Use a HashMap in PrefsFragment.java instead of two CharSequence arrays. |
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3.5-1757 |
11 años ago |
[Android] Seems like InputConfigFragment.java also had explicit list indexing. Removed it from here too. |
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3.5-1756 |
11 años ago |
[Android] Remove unnecessary explicit indexing of entries in a List within AboutFragment.java |
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3.5-1755 |
11 años ago |
Software Renderer: Show each backend's display name instead of its short name in the config dialog. |
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Windows x64
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3.5-1754 |
11 años ago |
ShaderGen: Optimize out most function calls for uid generation. |
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3.5-1753 |
11 años ago |
LightingShaderGen: Use macro magic instead of snprintf. Should fix performance problems. |
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Windows x64
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3.5-1752 |
11 años ago |
ShaderGen: Static inline everything. |
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3.5-1751 |
11 años ago |
PixelShaderGen: Optimize shader uid data order. |
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3.5-1750 |
11 años ago |
VertexShaderGen: Optimize shader uid data order. |
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3.5-1749 |
11 años ago |
Main: Fix code that creates the BIOS subdirectories |
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3.5-1748 |
11 años ago |
[Android] Fix OpenGL ES 3 detection on Nexus 10. Nexus 10 defaults to GLES1 context when not specified while Adreno defaults to GLES2. Thanks to Jeremy D Miller for noticing and finding out why this w... |
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Windows x64
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3.5-1747 |
11 años ago |
PixelShaderGen: Do not write depth in pixel shader if depth testing (and thus writing) is not enabled. Should improve performance quite a bit in some cases. |
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Windows x64
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