4.0-4706 9 años, 11 meses ago Fixes Adreno 400 performance. (PR #1721 deSonicadvance1)
4.0-4703 9 años, 11 meses ago VideoCommon: Don't specify the redundant in/out qualifier if GL_ARB_shading_language_420pack is supported. (PR #1717 deArmada651)
4.0-4701 9 años, 11 meses ago VideoCommon: Add in/out qualifiers to centroid storage qualifier. (PR #1715 deArmada651)
4.0-4699 9 años, 11 meses ago VideoCommon: Merge LineGeometryShader into GeometryShaderGen. (PR #1706 deArmada651)
4.0-4674 9 años, 11 meses ago Video Software Vertex Loader (PR #1669 dedegasus)
4.0-4672 9 años, 11 meses ago D3D: Fixed D3D validation error during EFB to texture copy (PR #1689 dekayru)
4.0-4669 9 años, 11 meses ago Jit: move constants out of class (PR #1710 dedegasus)
4.0-4667 9 años, 11 meses ago windows: use qt 5.4.0 (PR #1698 deshuffle2)
4.0-4665 9 años, 11 meses ago OGL: Attempt a larger buffer to workaround 7946 (PR #1709 deunknownbrackets)
4.0-4663 9 años, 11 meses ago Fix many bugs with the Symbols menu (when run with -d argument). (PR #1702 deCarlKenner)
4.0-4654 9 años, 11 meses ago D3D+OGL: choose blendenable over logicopenable. (PR #1707 demagumagu)
4.0-4652 9 años, 11 meses ago DiscIO: Clear error status when reading file (PR #1700 deJosJuice)
4.0-4650 9 años, 11 meses ago JIT: use fastmem loads in MMU mode. (PR #1693 demagumagu)
4.0-4647 9 años, 11 meses ago ISOProperties: Rename Date to Build Date (PR #1675 deStevoisiak)
4.0-4645 9 años, 11 meses ago MemoryWindow: Remove wxSprintf call, use wxString::Format instead. (PR #1687 delioncash)
4.0-4643 9 años, 11 meses ago D3D: Add geometry shader stereoscopy support. (PR #1612 deArmada651)
4.0-4618 9 años, 11 meses ago OGL: Correctly define attrib 0 in attributeless (PR #1699 deunknownbrackets)
4.0-4616 9 años, 11 meses ago Gave the GPU determinism game property its own ID (PR #1696 deskidau)
4.0-4614 9 años, 11 meses ago OGL: Unbind the active VAO before attributeless rendering (PR #1650 deunknownbrackets)
4.0-4608 9 años, 11 meses ago Fix hires texture path. (PR #1685 deRachelBryk)