4.0-4488 10 años ago Removed the DSP LLE on separate thread option. (PR #1437 deskidau)
4.0-4484 10 años ago TLB cache fixes (PR #1654 deskidau)
4.0-4480 10 años ago Moved projection epsilon back to g_fProjectionMatrix[15] (PR #1656 dekayru)
4.0-4478 10 años ago DiscIO: Remove some explicit deletes (PR #1652 delioncash)
4.0-4476 10 años ago FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer. (PR #1651 deArmada651)
4.0-4474 10 años ago VideoCommon: fix include order
4.0-4473 10 años ago Fix building with PCH disabled. (PR #1649 derohit-n)
4.0-4471 10 años ago Common: Add a built-in profiler (PR #1574 dedegasus)
4.0-4469 10 años ago FrameTools: Fix dimming of controller settings menu item (PR #1637 delioncash)
4.0-4467 10 años ago TLB: fix backwards exception check (PR #1644 deFioraAeterna)
4.0-4465 10 años ago Vertex loader: optimize texmtx_write_float4 (PR #1622 deFioraAeterna)
4.0-4463 10 años ago Fix building with PCH disabled. (PR #1648 derohit-n)
4.0-4461 10 años ago Aarch64 improvements (PR #1639 deSonicadvance1)
4.0-4453 10 años ago Jit: Remove unnecessary include (PR #1646 delioncash)
4.0-4451 10 años ago Added projection matrix epsilon that fixes depth clipping issues in some games (PR #1366 dekayru)
4.0-4448 10 años ago JIT: remove unused flag. (PR #1645 demagumagu)
4.0-4446 10 años ago D3D: Replaced shader-based depth range remap with viewport (PR #1392 dekayru)
4.0-4441 10 años ago Fix Wii disc partitions (PR #1618 deJosJuice)
4.0-4436 10 años ago Works around broken Intel Windows video drivers. (PR #1642 deSonicadvance1)
4.0-4434 10 años ago OGL: Don't use texture arrays for MSAA. (PR #1620 deArmada651)