3.5-1195 7 años, 10 meses ago Look for wiimotes when "Continuous Scanning" is enabled even if a device using the MS stack is not found. Fixed issue 6215.
3.5-1194 7 años, 10 meses ago D3D11: Fix glitched polygon edges when MSAA is enabled (this time without breaking OpenGL)
3.5-1193 7 años, 10 meses ago Allow enabling memory card writes for netplay clients, instead of just the server.
3.5-1192 7 años, 10 meses ago Allow disabling memory card writes in netplay.
3.5-1191 7 años, 10 meses ago Apply re07a91930df0 to the software renderer.
3.5-1190 7 años, 10 meses ago Bumped up the LLE period to 12600 as it seemed to be a bit more stable.
3.5-1189 7 años, 10 meses ago Forced an exception check after an interrupt is generated by the DSP. Changed the timing back to 3ms/5ms periods, fixing the slowdown and garbled AX audio. Fixed Accurate VBeam emulation when DSP HLE...
3.5-1188 7 años, 10 meses ago Merge branch 'real-wiimote-minor-fixes'
3.5-1181 7 años, 10 meses ago Quick fix to get Zelda: Wind Waker booting again.
3.5-1180 7 años, 10 meses ago Made the timing consistent between DSP HLE and DSP LLE. Fixes Lost Kingdoms II in DSP HLE mode.
3.5-1179 7 años, 10 meses ago Use an enum for efb scale values.
3.5-1178 7 años, 10 meses ago Adjusted the ARAM DMA transfer size again. Fixes the audio in the Sonic Mega Collection games.
3.5-1177 7 años, 10 meses ago Someone take my commit rights away.
3.5-1176 7 años, 10 meses ago Hastily committing untested code without making sure i didn't miss anything first? I would never!
3.5-1175 7 años, 10 meses ago Round IR scale down to whole number if using 1.5x/2.5x IR, if game ini specifies -1 for EFBScale.
3.5-1174 7 años, 11 meses ago fix msaa detection
3.5-1173 7 años, 11 meses ago ogl: remove "Missing Extension" from osd
3.5-1172 7 años, 11 meses ago Fix for the hang after close caused by my previews perf queries commit. Sorry for that. fix issue 6205
3.5-1171 7 años, 11 meses ago OGL: use GLEW_ARB_debug_output in debug builds
3.5-1170 7 años, 11 meses ago Remove an unused variable in VideoConfig.cpp and SWVideoConfig.cpp