4.0-440 11 años ago PixelShaderGen: Use integer math for indirect texture coords.
4.0-439 11 años ago PixelShaderGen: Use integer math for sampling textures.
4.0-438 11 años ago PixelShaderGen: Use integer math for alpha testing.
4.0-437 11 años ago PixelShaderGen: Make SampleTexture static inline.
4.0-436 11 años ago OGL: Force highp for integers.
4.0-396 11 años ago PixelShaderGen: Fix two mistakes from revision 275c02adc33a7ba452833b5edb8216622d602d41.
4.0-395 11 años ago PixelShaderGen: Define idot for int4 vectors, too.
4.0-394 11 años ago VertexShaderGen: Remove Sonic Unleashed hack. Doesn't seem to be required anymore.
4.0-393 11 años ago PixelShaderGen: Use integer math for z textures.
4.0-392 11 años, 1 mes ago PixelShaderGen: Fix a small issue.
4.0-391 11 años, 1 mes ago PixelShaderGen: Workaround issues on Nvidia GPUs by disabling depth overflow emulation.
4.0-390 11 años, 1 mes ago PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though).
4.0-389 11 años, 1 mes ago Fix LightingShaderGen multiplying by wrong types.
4.0-388 11 años, 1 mes ago LightingShaderGen: Perform more lighting calculations with integers.
4.0-387 11 años, 1 mes ago LightingShaderGen: Perform some lighting calculations with integers.
4.0-386 11 años, 1 mes ago ShaderGen: Store material uniforms as integers.
4.0-385 11 años, 1 mes ago ShaderGen: Store light color uniforms as integers.
4.0-384 11 años, 1 mes ago PixelShader: Store fog color as an integer.
4.0-383 11 años, 1 mes ago PixelShaderGen: Change indirect texture matrix uniforms to use integers.
4.0-382 11 años, 1 mes ago PixelShaderGen: Change the "alpha" uniform to use integers.