4.0-460 10 años, 11 meses ago Fix LightingShaderGen multiplying by wrong types.
4.0-459 10 años, 11 meses ago LightingShaderGen: Perform more lighting calculations with integers.
4.0-458 10 años, 11 meses ago LightingShaderGen: Perform some lighting calculations with integers.
4.0-457 10 años, 11 meses ago ShaderGen: Store material uniforms as integers.
4.0-456 10 años, 11 meses ago ShaderGen: Store light color uniforms as integers.
4.0-455 10 años, 11 meses ago PixelShader: Store fog color as an integer.
4.0-454 10 años, 11 meses ago PixelShaderGen: Change indirect texture matrix uniforms to use integers.
4.0-453 10 años, 11 meses ago PixelShaderGen: Change the "alpha" uniform to use integers.
4.0-452 10 años, 11 meses ago PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
4.0-451 10 años, 11 meses ago PixelShaderGen: Process fog calculations with integer math.
4.0-450 10 años, 11 meses ago Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
4.0-449 10 años, 11 meses ago PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...
4.0-448 10 años, 11 meses ago PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
4.0-447 10 años, 11 meses ago PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023.
4.0-446 10 años, 11 meses ago PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer. Things are working again!
4.0-445 10 años, 11 meses ago PixelShaderGen: Use integer math for TEV combiners. Things are still broken.
4.0-444 10 años, 11 meses ago PixelShaderGen: Use integer math for tev outputs. Seems like things are temporarily broken.
4.0-443 10 años, 11 meses ago PixelShaderGen: Use integer math for tev konst value.
4.0-442 10 años, 11 meses ago PixelShaderGen: Remove remaining floating point bits for texture color.
4.0-441 10 años, 11 meses ago PixelShaderGen: Use integer math for rasterizer color.