4.0-543 10 años, 10 meses ago LightingShaderGen: Perform some lighting calculations with integers.
4.0-542 10 años, 10 meses ago ShaderGen: Store material uniforms as integers.
4.0-541 10 años, 10 meses ago ShaderGen: Store light color uniforms as integers.
4.0-540 10 años, 10 meses ago PixelShader: Store fog color as an integer.
4.0-539 10 años, 10 meses ago PixelShaderGen: Change indirect texture matrix uniforms to use integers.
4.0-538 10 años, 10 meses ago PixelShaderGen: Change the "alpha" uniform to use integers.
4.0-537 10 años, 10 meses ago PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
4.0-536 10 años, 10 meses ago PixelShaderGen: Process fog calculations with integer math.
4.0-535 10 años, 10 meses ago Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
4.0-534 10 años, 10 meses ago PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...
4.0-533 10 años, 10 meses ago PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
4.0-532 10 años, 10 meses ago PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023.
4.0-531 10 años, 10 meses ago PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer. Things are working again!
4.0-530 10 años, 10 meses ago PixelShaderGen: Use integer math for TEV combiners. Things are still broken.
4.0-529 10 años, 10 meses ago PixelShaderGen: Use integer math for tev outputs. Seems like things are temporarily broken.
4.0-528 10 años, 10 meses ago PixelShaderGen: Use integer math for tev konst value.
4.0-527 10 años, 10 meses ago PixelShaderGen: Remove remaining floating point bits for texture color.
4.0-526 10 años, 10 meses ago PixelShaderGen: Use integer math for rasterizer color.
4.0-525 10 años, 10 meses ago PixelShaderGen: Use integer math for indirect texture coords.
4.0-524 10 años, 10 meses ago PixelShaderGen: Use integer math for sampling textures.