Versión
4.0-227
Rama
master
Data
11 años, 1 mes ago
Windows x64 Windows x86 Mac OS X Android Ubuntu 13.04
Contribución
bd80de14f4ca991e2fecdaae53465fae4ea653c8
Camudar autor
degasus
Camudar descripción
ShaderGen: drop PerPixelLighting + 8Texcoord hack

D3D9 only supports 8 texcoords. But we need a new one for ppl, so we just store it in the first 4 texcoords in the free 4th component.

This isn't needed for both d3d11 and ogl3, so just remove it.