Archivos de marques: Wiimote

Bluetooth Passthrough


These days, most emulators use pre-configured mappings to allow any controller that uses xinput to be immediately mapped to whatever the original console used. But that is only possible because of the standardized button layout that has proliferated throughout consoles. Mapping older controllers, such as the SNES controller, to a modern controller is pretty much trivial. Even a PS2 controller can be mapped to an Xbox 360 controller without losing much.

For Dolphin, things get a bit more complicated. While the GameCube Controller has a few trouble spots, …

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Dolphin Progress Report: December 2015


Happy New Year! Now for the big news. On January 7th, 2016, we will be entering a full feature freeze in preparation for the Dolphin 5.0. A feature freeze is basically a period where we all devote ourselves to doing testing and fixing regressions to move us toward the Dolphin 5.0 release, and we've had one for every release we've done! During the feature freeze, no new "features" can be added …

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Hey, Listen! Your Wiimote can speak now!


One of the oldest complaints about Dolphin's Real Wiimote support is that Wiimote audio not only sounds extremely bad, but can outright lag the controls and even cause the Wiimotes to disconnect from your PC. To work around these problems, the developers did the only thing they knew to do; implement "Disable Wiimote Speaker Data." This ended up being one of the most important features for many users to be able to use Real Wiimotes in Dolphin, as dozens of games suffered constant disconnects due to audio …

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