| 5.0-16704 | 11 meses, 2 selmanes ago | VideoCommon: Don't add garbage to shader uids in debug builds (PR #10755 detellowkrinkle) |
| Windows x64 Windows ARM64 macOS (ARM/Intel Universal) Android | ||
| 5.0-16702 | 11 meses, 2 selmanes ago | msbuild: add pch for dolphinqt (PR #10772 deshuffle2) |
| Windows x64 Windows ARM64 macOS (ARM/Intel Universal) Android | ||
| 5.0-16700 | 11 meses, 2 selmanes ago | Enhance DSPAssemblyTest, and fix various DSPTool bugs discovered while doing so (PR #10750 dePokechu22) |
| Windows x64 Windows ARM64 macOS (ARM/Intel Universal) Android | ||
| 5.0-16682 | 11 meses, 2 selmanes ago | IP/Top: Expand host nameserver usage (PR #10774 despotlightishere) |
| Windows x64 Windows ARM64 macOS (ARM/Intel Universal) Android | ||
| 5.0-16679 | 11 meses, 2 selmanes ago | Replace Cpp11 with Latest in .clang-format (PR #10773 deZopolis4) |
| Windows x64 Windows ARM64 macOS (ARM/Intel Universal) Android | ||
| 5.0-16677 | 11 meses, 2 selmanes ago | Translation resources sync with Transifex |
| Windows x64 Windows ARM64 macOS (ARM/Intel Universal) Android | ||
| 5.0-16676 | 11 meses, 2 selmanes ago | Qt/MemoryViewWidget: Don't elide text (PR #10770 dePokechu22) |
| Windows x64 Windows ARM64 macOS (ARM/Intel Universal) Android | ||
| 5.0-16674 | 11 meses, 2 selmanes ago | DSP LLE Recompiler: Fix LOOP and BLOOP when the counter is between 0x8001 and 0xFFFF (PR #10723 dePokechu22) |
| Windows x64 Windows ARM64 Android | ||
| 5.0-16672 | 11 meses, 2 selmanes ago | DSPLLE: Don't log when DIRQ is set to 0 (PR #10767 dePokechu22) |
| Windows x64 Windows ARM64 Android | ||
| 5.0-16670 | 11 meses, 2 selmanes ago | Re-run code formatting after update to Android Studio 2022.2 (PR #10769 deJosJuice) |
| Windows x64 Windows ARM64 Android | ||
| 5.0-16668 | 11 meses, 3 selmanes ago | Rename FPS_REFRESH_INTERVAL in VideoCommon/FPSCounter (PR #10764 deshepgoba) |
| Windows x64 Windows ARM64 macOS (ARM/Intel Universal) Android | ||
| 5.0-16666 | 11 meses, 3 selmanes ago | Improve libusb error logging (PR #10729 dePokechu22) |
| Windows x64 Windows ARM64 macOS (ARM/Intel Universal) Android | ||
| 5.0-16659 | 11 meses, 3 selmanes ago | ResourcePack: Avoid crashes on invalid packs during Init(). (PR #10520 deAdmiralCurtiss) |
| Windows x64 Windows ARM64 macOS (ARM/Intel Universal) Android | ||
| 5.0-16657 | 11 meses, 3 selmanes ago | updater: use new platform id for win-arm64 (PR #10759 deshuffle2) |
| Windows x64 Windows ARM64 macOS (ARM/Intel Universal) Android | ||
| 5.0-16655 | 11 meses, 3 selmanes ago | InputCommon: SDL 2.0.22 init crash workaround (PR #10748 detellowkrinkle) |
| Windows x64 macOS (ARM/Intel Universal) Android | ||
| 5.0-16653 | 11 meses, 3 selmanes ago | Qt/GameCubePane: Fix swapping memory cards mid-emulation. (PR #10756 deAdmiralCurtiss) |
| Windows x64 macOS (ARM/Intel Universal) Android | ||
| 5.0-16651 | 11 meses, 3 selmanes ago | Fix creation of rvz with > 2mb chunk size (PR #10743 detellowkrinkle) |
| Windows x64 macOS (ARM/Intel Universal) Android | ||
| 5.0-16649 | 11 meses, 3 selmanes ago | Improve incremental build time for Xcode projects (PR #10742 detellowkrinkle) |
| Windows x64 macOS (ARM/Intel Universal) Android | ||
| 5.0-16646 | 11 meses, 3 selmanes ago | Raw Memory Card Path handling unification and consistency fixes. (PR #10587 deAdmiralCurtiss) |
| Windows x64 macOS (ARM/Intel Universal) Android | ||
| 5.0-16641 | 11 meses, 3 selmanes ago | Have audio dumps apply volume (PR #10735 deCasualPokePlayer) |
| Windows x64 macOS (ARM/Intel Universal) Android | ||