3.5-1103 7 años, 8 meses ago Fix Intel Ironlake since it doesn't support version 120 of GLSL. I don't have Ironlake so it is hard to test. Dropping the shaders to version 120 worked here for me, ATI may be giving me some slack th...
3.5-1102 7 años, 8 meses ago only apply vsync on changes
3.5-1101 7 años, 8 meses ago Fix some strings for translation and update the pot file to include those strings once again.
3.5-1100 7 años, 8 meses ago fixes for my last commit
3.5-1099 7 años, 8 meses ago Implement dual source blending to avoid unneeded alpha pass. this implementation does not work in windows xp (sorry no support for dual source blending there). this should improve speed on older hardw...
3.5-1098 7 años, 8 meses ago VideoSoftware: Fail less at clamping.
3.5-1097 7 años, 8 meses ago Recommend Direct3D 11 or OpenGL instead of Direct3D 9.
3.5-1096 7 años, 8 meses ago Clean up blending code a bit.
3.5-1095 7 años, 8 meses ago buildfix for my last commit on Mac OSX
3.5-1094 7 años, 8 meses ago Small Blending logic fix for opengl backend
3.5-1093 7 años, 8 meses ago Removed some redundant code introduced in the last commit.
3.5-1092 7 años, 8 meses ago Rounded the loop addresses to the nearest 16bit value in the loop comparison.
3.5-1091 7 años, 8 meses ago OGL: enable buffersubdata in detection
3.5-1090 7 años, 8 meses ago Readded the tracking of the FIFO Writes.
3.5-1089 7 años, 8 meses ago Fix a slight leak in LogManager.
3.5-1088 7 años, 8 meses ago Fixed issue 6119.
3.5-1087 7 años, 8 meses ago [DolphinWX] Remove a duplicate conditional in Frame.cpp
3.5-1086 7 años, 8 meses ago Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
3.5-1085 7 años, 8 meses ago Array overrun fixed in VertexShaderCache for the DX11 plugin.
3.5-1084 7 años, 8 meses ago Fixed DSPTool build.