3.5-1035 7 años, 6 meses ago Fix full screen on OSX, well as fixed as its ever been. Apperently in render to main it always shown the FPS on the bottom in full screen.
3.5-1045 7 años, 6 meses ago Finish up VFP cleanup. A few more instructions are left for VFP, and a bunch of NEON ones if it will ever be used.
3.5-1044 7 años, 6 meses ago GLSL: also define pinned_memory in renderer.cpp
3.5-1043 7 años, 6 meses ago Remove an obsolete documentation file
3.5-1042 7 años, 6 meses ago Revert "Disable Vsync while holding tab to disable the frame limit."
3.5-1041 7 años, 6 meses ago Disable Vsync while holding tab to disable the frame limit.
3.5-1040 7 años, 6 meses ago GLSL: store and use exact ubo sizes
3.5-1039 7 años, 6 meses ago Fix converting the charset of an empty string. Thanks to MrData on the forums for reporting this issue.
3.5-1038 7 años, 6 meses ago remove some ogl error
3.5-1037 7 años, 6 meses ago fix software backend
3.5-1036 7 años, 6 meses ago GLSL: don't apply unsupported msaa settings
3.5-1035 7 años, 6 meses ago disable pinned memory for fglrx
3.5-1034 7 años, 6 meses ago Windows - Don't disconnect real wiimotes on Dolphin close. (back to the old behavior) Fixed issue 6103.
3.5-1033 7 años, 6 meses ago Fix some warnings.
3.5-1032 7 años, 6 meses ago GLSL: fix transparency issues on dual source blend. fix issue 6104
3.5-1031 7 años, 6 meses ago Ship by default a free DSP ROM that can handle most games with LLE
3.5-1030 7 años, 6 meses ago GLSL: explicitly check for gl errors for pinned memory
3.5-1029 7 años, 6 meses ago Check for HID wiimote name on Windows instead of assuming everything is a wiimote.
3.5-1026 7 años, 6 meses ago GLSL: fix nfs-hp2
3.5-1025 7 años, 6 meses ago Merge branch 'GLSL-master'