5.0-16914 10 meses, 3 selmanes ago NetworkCaptureLogger: Add GameCube BBA support (PR #10833 desepalani)
5.0-16912 10 meses, 3 selmanes ago DolphinQt: Make SD sync strings look nicer (PR #10860 deOatmealDome)
5.0-16909 10 meses, 3 selmanes ago InputCommon: Get rid of static strings. (PR #10857 deAdmiralCurtiss)
5.0-16907 10 meses, 3 selmanes ago Free Look: Add background input setting (disabled by default) (PR #10843 dePokechu22)
5.0-16905 10 meses, 3 selmanes ago Fix CMake Windows build after SDL merge. (PR #10840 deAdmiralCurtiss)
5.0-16901 10 meses, 3 selmanes ago VideoCommon: Remember to flush command buffers after multiple EFB copies (PR #10777 detellowkrinkle)
5.0-16899 10 meses, 3 selmanes ago VideoCommon: Clear backend_info before populating (PR #10842 detellowkrinkle)
5.0-16897 10 meses, 3 selmanes ago Add bloom definitions for Sonic Colors (PR #10837 deSilentHeII)
5.0-16895 10 meses, 3 selmanes ago DiscIO/VolumeVerifier: Avoid out-of-bounds reads on trimmed Wii ISOs. (PR #10838 deAdmiralCurtiss)
5.0-16893 10 meses, 3 selmanes ago VideoCommon: Properly mask fbfetch logic op emulation (PR #10841 detellowkrinkle)
5.0-16891 10 meses, 4 selmanes ago Wii SD Card Folder Syncing (PR #10590 deAdmiralCurtiss)
5.0-16875 10 meses, 4 selmanes ago Add Bloom Definitions for Sin and Punishment 2 (PR #10822 deSilentHeII)
5.0-16873 10 meses, 4 selmanes ago MsgHandler: Add a check for libfmt version to fix build with libfmt-9 (PR #10825 deRudolchr)
5.0-16871 10 meses, 4 selmanes ago Common/Network+BBA/Builtin: Cleanup (PR #10831 desepalani)
5.0-16861 10 meses, 4 selmanes ago ControllerInterface: Add support for motion and rumble to SDL backend (PR #10561 deshuffle2)
5.0-16853 10 meses, 4 selmanes ago Common: Fix CountTrailingZeros for weird compilers (PR #10832 detellowkrinkle)
5.0-16851 10 meses, 4 selmanes ago VideoCommon: Fix ubershaders on MoltenVK Intel (PR #10749 detellowkrinkle)
5.0-16848 10 meses, 4 selmanes ago Arm64Emitter: Simplify LogicalImm logic (PR #10807 demerryhime)
5.0-16843 10 meses, 4 selmanes ago Fix CMake Windows build after #10673 (HLSL from SPIRV). (PR #10829 deAdmiralCurtiss)
5.0-16840 11 meses ago ShaderCompiler: Use compute shader header in compute shaders (PR #10830 deOatmealDome)