5.0-18807 3 meses ago Software: Fix regressions from "Kill Renderer" (PR #11582 dePokechu22)
5.0-18803 3 meses ago Qt/WiiPane: Add progress window for SD card conversion. (PR #11607 deAdmiralCurtiss)
5.0-18799 3 meses ago Android: Add a button for accessing controller mappings (PR #11605 deJosJuice)
5.0-18795 3 meses ago VideoCommon: move hirestexture data to reusable class called CustomTextureData (PR #11612 deiwubcode)
5.0-18792 3 meses ago Android: Convert Cheats Activity to Kotlin (PR #11614 det895)
5.0-18769 3 meses ago Android: Convert Riivolution Boot Activity to Kotlin (PR #11615 det895)
5.0-18763 3 meses ago Android: Convert Skylanders code to Kotlin (PR #11616 det895)
5.0-18757 3 meses ago Android: Convert Convert Activity to Kotlin (PR #11619 det895)
5.0-18754 3 meses ago Android: Initialize TaskViewModel earlier in User Data Activity (PR #11613 det895)
5.0-18752 3 meses ago Android: Rewrite User Data Activity in Kotlin (PR #11515 det895)
5.0-18748 3 meses, 1 selmana ago RiivolutionPatcher: Use capitalization of file that exists in the host file system if possible. (PR #11444 deAdmiralCurtiss)
5.0-18745 3 meses, 1 selmana ago UICommon: Create Load/DynamicInputTextures directory on startup (PR #11608 deDentomologist)
5.0-18743 3 meses, 1 selmana ago InputCommon: Fix ControlGroup::SaveConfig with DefaultValue::Disabled (PR #11606 deJosJuice)
5.0-18741 3 meses, 1 selmana ago Common/FileUtil: Migrate CopyDir() to a more clear interface. (PR #11596 deAdmiralCurtiss)
5.0-18733 3 meses, 1 selmana ago Qt/GameList: Also filter by filename when searching. (PR #11583 dedanielgarzaf)
5.0-18731 3 meses, 1 selmana ago PowerPC: Rework CPUThreadGuard handling in Expression.cpp (PR #11602 deJosJuice)
5.0-18729 3 meses, 1 selmana ago workaround msvc optimizer bug (PR #11604 deshuffle2)
5.0-18727 3 meses, 1 selmana ago D3D: Restore workaround for erroneous NaN optimization (PR #11603 deDentomologist)
5.0-18725 3 meses, 1 selmana ago Android: Responsive autofit grid (PR #11594 det895)
5.0-18722 3 meses, 1 selmana ago VideoBackends: use a bitset for D3D11's state management (PR #11551 deiwubcode)