Versión
4.0-430
Rama
dc-netplay
Data
10 años, 4 meses ago
Windows x64 Windows x86 Mac OS X Android
Contribución
aa3d141e815d26b86528e928c07ac901ecab0e57
Camudar autor
comex
Camudar descripción
Fix freeze on close - bFF_GPReadEnable was not enough to stop SyncGPU.

Should look into the potential performance impact of having GPUHasWork
test so many different things - RunGpuLoop already did this, and SyncGPU
doing it once-ish per frame probably doesn't matter, but it might be
possible to make cheaper anyway.