There is a whole chunk of the Dolphin project that most users don't know about
and have no interactions with. Most of the blog's articles focus on user
visible features: improvements in the emulator core, or accuracy changes that
allow non playable games to finally work properly. We seldom talk about how
these changes come to life.
This piece will relay the effort of a few people within
the Dolphin team who have been working in the shadows for the past 30 months
to provide tools and infrastructure for other Dolphin contributors. From cloud
based graphics rendering, bug detection, all the way to simple IRC bots, these tools
have helped Dolphin become more efficient in the modern era.
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The Dolphin Progress Report is not only about featuring high impact changes, but also smaller changes that do interesting things, changes with interesting stories behind them and more. This month has a ton of everything to offer. Dolphin is graced with a new graphical enhancement that will have games popping right out of the screen, a new way to accurately use native controllers, more MMU optimizations, graphics fixes, and even a few other surprises sprinkled in. Some of these changes made us regret running the Best Of blog entries mid-month; as they would have been shoe-ins to be featured!
With that, let's say goodbye to 2014 with a bang and take a look at some of the biggest changes that hit the emulator in December!
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